No Rest for the Wicked

Issue 364

Moon Studios cemented itself as a premier upstart studio thanks to its stellar work on Ori and the Blind Forest and Ori and the Will of the Wisps. The team is parlaying that success and experience to craft a dramatically different project it's been dreaming about for years: No Rest for the Wicked. This dark fantasy action RPG combines influences from a variety of genres, from ARPGs like Diablo to the difficulty and thoughtful combat of Dark Souls, to the town-building of Animal Crossing, and more.

We traveled to Vienna, Austria, to visit the home (and Moon's de facto headquarters) of co-founder Thomas Mahler. Joined by Moon's other co-founder and CEO, Gennadiy Korol, we went hands-on with No Rest for the Wicked and filled 12 pages with our impressions and exclusive details about the game's town-building and social features, endgame content, and early access roadmap. We also picked the brains of the two figureheads to learn how the project game to be, what to expect, as well as background on Moon's history. Read more...

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2020

2009

  • Uncharted 2: Among ThievesJanuary
  • SingularityFebruary
  • God of War IIIMarch
  • Bioshock 2April
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